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An abandoned child and lonely orphan, Mara’s gradual ascent to Queendom propelled her into a life of power and influence. As a child she discovered the ancient power of the Mana Wyrms, and with help from an unlikely teacher she learned how to wield sacred magic. For the good of the people was her motto, and she earned a reputation for humility and grace - until she abused the source of her powers. Corrupted by her exploitation of the sacred source, Mara grew wicked and twisted within even as her beauty flourished. Cold and proud, the Queen walks the Scape as though she owns it, staring down at her enemies and obliterating with ice swells those who dare to impede her victory.

Mara is a ranged character that attacks in an area and has increased defense in close quarters combat.

TimeScape Card Prototype

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